![]() ![]() Conda was actually created by the creator of NumPy, and is the default package manager for most workloads in scientific computing, data science and machine learning, and is most more useful for those workloads for all the reasons above. It has advantages over pip by natively supporting virtual environments, allowing for more easily portable installations across clusters, and lots of super useful things for BLAS and CUDA. It doesn't use wheels, but it does still use setup.py. How does this existing version of pygame in conda work, how did it get to wherever it is? If the conda process is annoying, would it not just be simpler to wait for the release of pygame version 2.0.0 and then stick that into conda as a one-time upgrade to replace the really old This is fairly easily Googleable, but I'll explain here:Ĭonda is an alternative package manager to pip. Adding conda versions on top of that sounds like a bag of not much fun, if we don't have someone who wants to regularly maintain it into the future (if that is what it takes). As illume mentions there are a lot of dependencies for pygame, and they tend to break fairly regularly on different combinations of platforms, python versions, SDL versions and so on. Maintenance wise - what does this process involve? We have a lot of issues with pygame already and if there are going to be a pile of difficulties getting it to work with conda in the first place and then keeping it working with conda, that would be useful information. I'm already annoyed enough with black wanting it's own file to not support it. It doesn't seem like conda supports setup.cfg, but if it does I'd prefer that to yet another config file. Speaking aesthetically/maintenance wise, I'd rather not have more config files in the repo in general - particularly as we just got through figuring out how to condense a bunch of them down into setup.cfg. Is it another python packaging solution? Some other generic packaging solution? What does it want from other projects to support it? If it's a python thing (as the name suggests ) why hasn't Conda already adapted itself to using existing popular build processes like wheels and PyPI? Who uses it instead of using PyPI? Why does it exist? What other python projects on GitHub support conda in the way you are envisaging? - it would be useful to see what they are doing. Type in 'pip install py' then click tab and the full file name should fill in.Speaking for myself, without researching it I have no real idea what the current purpose of conda is so I don't know how to evaulate the scale of the task you are talking about. ![]() Select 'Open Command Window Here' from the dropdown menu. Shift + Right Click wherever your pygame is installed. There, you should see a dialogue box appear. You should see an option labeled 'Edit the System Environment Variables'. In your computer, search for Environment Variables. If you see a file named pip.exe, then that means that you are in the right folder. Go to C:/Python (whatever version you are using)/Scripts. Pip installing is a very tricky process, so please be careful. So, as a result, you have to pip install it. You see, the problem is that pygame comes in a. I ran into the error a few days ago! Thankfully, I found the answer. ![]()
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